Test your build and make sure it works properly and does not break other features.įailure to follow any of these points above will have their pull request rejected until it's resolved.Clear your committed code of any compiler warnings or errors.Add comments that reference the issue that the PR will resolve (e.g.Remember, you're responsible for the comments you've written. Create a pull request detailing what has changed/added and reference that tracking issue created above.Create a issue in Github for any new features, changes, bugfixes.If you decide you want to contribute, please follow these conventions when submitting your code: If you have any concerns or have questions about something that Iridar or I have written, either reach out to me or create an issue in the repo. ![]() It's not as good as the code style found in the X2WotCCommunityHighlander but it's readable enough to understand what's happening in the code. ![]() Please follow the same formatting as you see in the code. ![]() You will need to follow their instructions on building mods with X2WOTCCommunityHighlander. This mod requires the following to compile: In response, a new enemy known as the Chosen emerges with one goal: recapture the Commander of XCOM. War of the Chosen adds extensive new content in the fight against ADVENT when additional resistance factions form to eliminate the alien threat on Earth. ![]() To build this mod, clone the repo on your end and open up the sln or x2proj in Modbuddy. XCOM 2: War of the Chosen is the expansion to the 2016 strategy game of the year. Any changes here will eventually be pushed to the workshop once finalized. This build is the same build that is on the workshop.
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